Job Board Reference

We found that reading job listings online incredibly worthwhile, as it gives insights on what is expected from particular roles, especially more senior roles. Understanding the what the responsibilities are, what experience is needed, and what skills are required allows you to better prepare for the future.

Finding job listings can be time consuming itself, so that’s why we’ve prepared this page which feature five listings for a range of professions at differing levels. We’ve stripped the excess, removed company and project names, and kept it focused, so that you can discover the core of the job positions.

Please note that the listings below are not 100% reflective of a job as each position will vary from company to company. This page is meant to be used as a reference to help individuals work their way towards their dream job. As time goes on too, new programs and adjusted expectations in the industry will change future job listings. We will endeavour to keep this page up-to-date in turn.

Select a Job Position Below:

Motion Designer Job Listings

Company and project names have been removed

Job Responsibilities:

  • An eye for good design and aesthetics that can be applied to a commercial environment.
  • Position involves a varied range of work on Social Media content, broadcast advertising as well as cinema trailers and promos.
  • An After Effects and Premiere Pro guru who can cut high impact, adrenaline infused sequences and can really tell a story.

Experience:

  • Minimum of one years experience in a similar position.

Programs and Skills:

  • Exceptional skills with Adobe Creative Suite (particularly Premiere Pro and After Effects)
  • Experience in Photoshop and/or Illustrator highly regarded.
  • Experience in 3D design / animation an advantage.
  • Solid experience in Motion Graphics.

Job Responsibilities:

  • Working closely with the Senior Motion Designer to help conceptualise and deliver best in class content across all business brands.
  • Creating new brand campaigns from concept to delivery.
  • Researching and collecting creative ideas and references that could inspire and be relevant to our products and audience.
  • Helping design internal/external presentations (PPT or video).
  • Using data and analytics to drive creative decisions, and approaching campaigns strategically, contributing new ideas and constantly looking for ways to improve.

Experience:

  • Approx. 5 years experience in Motion Graphics Design.

Programs and Skills:

  • Advanced skills in Adobe CC (After Effects, Premiere, Photoshop, Illustrator).
  • A basic knowledge of plug-ins (Element 3D, Trapcode Suite, etc) and Cinema 4D would help.
  • Expertise in creating video and static assets for digital campaigns within an agency or in-house environment.
  • Storyboarding and concept pitch experience.

Job Responsibilities:

  • Assisting in the creation of high-quality designs and animations for a variety of clients and TVC’s.
  • Expected to be an all-around gun, with a particular focus on design, texturing and rendering and an interest in producing graphical output and photorealistic VFX.
  • A team player – who can also operate independently with the ability to take direction and contribute to the creative development of projects.

Experience:

  • At least 2 years of professional experience in Animation / Motion Graphics / VFX.

Programs and Skills:

  • Great Working Knowledge of Adobe Suite (After Effects / Premiere / Photoshop and Illustrator).
  • Excellent design, typographical and conceptual skills.
  • 3D Software knowledge such as Cinema 4D / Maya / 3D Studios Max / Z-Brush / Mudbox / V-Ray / Arnold / RedShift.
  • Experience building CG models to match real-life objects.

Job Responsibilities:

  • Strong project management and organisational ability.
  • Working to tight deadlines and within defined budgets.
  • Responsible for producing great creative outcomes for great public events.
  • Possess a fine eye for design and strive to bridge the boundaries between the technical and the creative.

Experience:

  • Minimum of 7+ years industry experience.

Programs and Skills:

  • Advanced 3D motion design using software such as Cinema 4D and Maya and the entire Adobe suite.
  • A working knowledge of CAD workflow and 3D modelling would also be advantageous.
  • A knowledge of or interest in architecture is desirable.

Job Responsibilities:

  • Assisting in the creation of high quality motion graphics sequences and VFX for a variety of clients.
  • Active interest in staying abreast of changing trends in design, VFX, software.
  • Committed to producing the highest standard of work at all times.
  • Ability to take direction and contribute to the creative development on projects.

Experience:

  • At least 1-2 years of professional experience Motion Graphics design.
  • Experience of building CG models to match real-life objects.

Programs and Skills:

  • After Effects and Cinema4D or 3D Max.
  • Good Working Knowledge of Adobe Photoshop and Illustrator.
  • Excellent design, typographical and conceptual skills.

Compositor Job Listings

Company and project names have been removed

Job Responsibilities:

  • Manage a team of 10-15 Compositing Artists, with high standards of creative and technical excellence.
  • Realise the direction of the Compositing Supervisor.
  • Offer guidance and mentoring to junior, mid and senior level Compositors.
  • Provide solutions to visual challenges through existing tools or by leading development of new tools.

Experience:

  • A minimum of 10 years+ experience as a Compositor on visual effects films and/or animated features.
  • A minimum of 5 years+ experience leading a team of Compositing Artists.
  • Experience with large hybrid pipelines dealing with 500+ shots.

Programs and Skills:

  • Demonstrated expert knowledge of Nuke.
  • Senior level knowledge on all aspects of compositing techniques including keying, plate integration, projections, environments, cg integration, filtering best practice, film and camera formats, amongst others.
  • Professional experience and understanding grading and basic colour science, ACES and OCIO.
  • Nuke Python API knowledge would be a plus.

Job Responsibilities:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films.
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines.

Experience:

  • At least 2 years experience compositing on feature films.
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor.
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience.

Programs and Skills:

  • Knowledge of Nuke.
  • Understand stereo (3D) and anamorphic compositing in Nuke.
  • Understand 3D multi-pass rendering techniques and colourspace concepts.

Job Responsibilities:

  • Leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible.
  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films.
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography.
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour.
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing, and provide technical and aesthetic feedback in a constructive manner.

Experience:

  • At least five years of experience in node based Compositing on feature films.
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor.
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience.

Programs and Skills:

  • A mastery of all things Nuke.
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke.
  • A proven proficiency in 3D multi-pass rendering techniques.
  • A strong aesthetic eye for photo realism and colour space concepts.
  • Some Maya experience (preferred but not required)

Job Responsibilities:

  • Composite CG/VFX sequences/projects to photoreal finish.
  • Together with HOD and Lead Compositor, evaluate the creative and technical approach for assigned shots.
  • Perform all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements, and colour grading.
  • Maintain the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work.

Experience:

  • 5+ years compositing VFX or 3D Animation on either feature film, TV series, AAA game cinematics or TVC’s.

Programs and Skills:

  • Knowledge of Nuke.
  • Fluent in Vray.
  • Must have a detailed and strong creative eye for photo-real colour, composition, physical lighting and movement.
  • Bonus for experience with Python and 3DS Max

Job Responsibilities:

  • The ability to produce work based on the Director’s vision.

Experience:

  • Ideally has 3+ years experience in the industry.

Programs and Skills:

  • Expert knowledge of Nuke.
  • Strong sense of colour, perspective, and composition.

FX Artist Job Listings

Company and project names have been removed

Job Responsibilities:

  • Design and create effects simulations for production (simulation and render).
  • Light and render FX passes for specific shots using developed FX rigs.
  • Develop rigs/techniques to implement and optimize approved looks.
  • Produce look tests based on provided reference materials.
  • Create tools and scripts to facilitate workflow.
  • Creatively and technically solve problems given art direction.

Experience:

  • Up to 2 years experience in VFX Production.

Programs and Skills:

  • Excellent knowledge of Houdini.
  • A strong understanding of physics and natural phenomena.
  • A good balance of visual and technical skills.

Job Responsibilities:

  • Develop and testing FX toolsets and/or pipeline methodologies pertaining to FX.
  • Deliver shot FX to the highest standard.
  • Provide multiple creative solutions as per the creative requirements of a sequence or shot.
  • Communicate with the VFX supervisor and FX supervision team in dallies session, clearly describing the creative options, processes and potential issues,
  • Possess the ability to quickly create setups for simulation and procedural animation.
  • Mentor and advise character FX artists and leads in technical aspects of their role.

Experience:

  • 5 + years’ experience on feature films, TV and/or animated feature.
  • 3 + years’ experience in Houdini including usage of:
    • Vellum/Wire solvers.
    • RDB /Bullet solvers/grain solvers.
    • Particles solvers.
    • Flip Fluid solvers.
    • Smoke and fire solvers.
    • Procedural geometry solutions.
  • Experience developing procedural modeling and FX setups.

Programs and Skills:

  • Ability to develop complex rigid body, particle, smoke, cloth, wire and water simulations in Houdini.
  • Ability to create and manipulate basic shaders.
  • Ability to develop FX techniques and simulation rigs to achieve and optimize looks.
  • Ability to create digital assets for other team members.
  • Strong communication skills and the ability to efficiently organise and prioritise work across multiple areas.

Job Responsibilities:

  • Creating and managing complex fur and cloth simulations on a per shot level.
  • Time-based sculpting and deformation fixes for improved realism.
  • Using scripting know-how to make tasks more efficient where possible.
  • Working within a team production environment and taking ownership of assigned tasks.

Experience:

  • Not listed.

Programs and Skills:

  • Strong knowledge of Maya, Houdini & Python.
  • Experience with cloth solvers – Houdini Cloth (Preferred), Maya nCloth, etc.
  • Experience with hair solvers – Houdini (Preferred) and Maya (Yeti, xGen, nHair etc.)
  • Understanding of anatomy and form in motion.
  • Familiarisation with Animation tools in Maya.

Job Responsibilities:

  • Prepare and execute Cloth simulations.
  • Show initiative, push ideas and innovate within your duties.
  • Ability to work unassisted and relied upon to finish tasks.
  • Engage with the Asset Lead, CG Supervisor and Production team.

Experience:

  • Experience as an FX Artist in a production environment such as on feature films, AAA+ game cinematics and/or TV series work.

Programs and Skills:

  • Proficient in developing and executing sims.
  • Ability to light and render FX passes for developed FX shots.
  • Ability to develop techniques and rigs to achieve and optimize approved looks.
  • Have a strong understanding of physical dynamics and natural phenomena.
  • Pluses:
    • Experience with cloth simulations.
    • Experience with 3dsMax.
    • Experience with Marvelous Designer.

Job Responsibilities:

  • Create and deliver technical and creative effects solutions; including effects simulation, and effects look development, that match the brief.
  • Tightly adhere to production schedule and deliver to key milestones, presenting your work-in-progress daily.
  • Work with animation, lighting & compositing as necessary in order to meet FX animation objectives.
  • Lead your team in diagnosing and resolving issues using Houdini and Python scripts.
  • Create consistent caches & shaders of effects simulations for the lighting department.
  • Contribute to creative and technical conversations, with a view to raising the quality level of the final image.

Experience:

  • Minimum 5 years professional experience creating high-end effects for live-action feature films.
  • Previous experience leading a team of effects artists for a sequence/show highly beneficial.

Programs and Skills:

  • Expert user of Houdini, and Arnold. We operate in a Linux system environment.
  • Strong scripting experience using Python and VEX.
  • Utilitarian knowledge of other discipline software such as Nuke.
  • Ability to create look development for effects from start to finish, that can be executed across many shots.
  • Real world understanding of physics, math, proportion, depth and colour.
  • Understanding of naturalistic light and motion with a focus on dynamics and natural phenomenon.

Lighting Artist Job Listings

Company and project names have been removed

Job Responsibilities:

  • Work with the creative leads to interpret the visual goals in context of the tools and processes of the project.
  • Maintain consistency of lighting across shots.
  • Work closely with the Lighting Leads to adapt lighting rigs.
  • Follow Lead and Supervisor directions to create and design lighting for complex scenes, including look development of assets.

Experience:

  • 5 + years lighting experience in a production environment.
  • 3 + years’ experience in lighting for feature films.

Programs and Skills:

  • Strong artistic sense for colours, light and composition.
  • Production experience in Maya and Nuke or similar software.
  • Production experience with PrMan, Arnold or other industry standard renderers.
  • Production experience with physically based ray tracers will be favourably regarded.
  • Basic Python scripting knowledge a bonus.

Job Responsibilities:

  • Light and render a variety of small and large-scale CG elements including props, models, environments, crowds, creatures and effects.
  • Able to provide solutions for techniques such as subsurface scattering and physically plausible shading.
  • Engaging with the Lead Lighter, Creative Director and Producers.
  • Helping design internal/external presentations (PPT or video).
  • Using data and analytics to drive creative decisions, and approaching campaigns strategically, contributing new ideas and constantly looking for ways to improve.

Experience:

  • Experienced working as a Lighter on either feature film, TV series, AAA video games or TVC’s.

Programs and Skills:

  • Proficient in Redshift or Vray with 3DSMax.
  • Good understanding of colour theory and LUTs.
  • Knowledge of Nuke, Photoshop and Substance an asset.
  • Real world understanding of physics, math, proportion, depth, colour, and of course lighting.
  • Good artistic skills, with a particular emphasis on real-world lighting/photography.

Job Responsibilities:

  • Reporting to our Creative Director and Executive Producer.
  • Ability to multitask, prioritise and problem solve.

Experience:

  • 4+ years’ experience in a production environment.

Programs and Skills:

  • Proficient in Arnold, V-Ray and Mantra.
  • Strong understanding of Maya, Houdini and Nuke.
  • Artistic sense of colours, light and composition.
  • Redshift and Unreal Engine experience a plus.

Job Responsibilities:

  • Producing high-quality lighting and rendering for our CG scenes.

Experience:

  • Previous experience in a VFX environment.
  • Previous experience performing Look Development tasks.
  • Experience of real-world lighting and photography.
  • Katana experience would be a bonus.

Programs and Skills:

  • Strong Knowledge of Renderman (user level).
  • Strong understanding of rendering methods.
  • Understanding Shading models.
  • Previous experience with Linux.
  • Knowledge of Mel/Python scripting.

Job Responsibilities:

  • Assist Artists with day-to-day issues and glitches and escalating when necessary.
  • Develop and build upon the next-generation Lighting pipeline.
  • Write helper and pipeline tools to support the lighting team and their workflow.
  • Be responsible for varying levels of pipeline troubleshooting, user support, workflow design and tool development for Lighting, rendering and compositing.

Experience:

  • 4+ years working in animated or VFX films, commercials or games.

Programs and Skills:

  • Development experience and Python and/or C++.
  • Advanced level of understanding of 3D data representation, rendering techniques and lighting principles.
  • Experience in USD, Nuke, and RenderMan/Arnold or other industry-standard pathtracing renderers.
  • Familiarity with the principles of image compositing and colour science.